As more companies look at opportunities to use web3 to achieve business goals, designers will increasingly need to understand how to design for it. Of course, web3 isn't just one thing - you might need to design for the metaverse, finance applications, NFT projects...
Designing for web 3
As more companies look at opportunities to use web3 to achieve business goals, designers will increasingly need to understand how to design for it. Of course, web3 isn't just one thing - you might need to design for the metaverse, finance applications, NFT projects...
Presenting your work and getting great feedback
As designers, we spend a lot of time sharing our work and listening to feedback – in many cases this takes more of our time than the actual design work itself.
In this workshop, we’ll break down a presentation, and practice each part.
Designing the right thing
When we have a good idea, we often just want to dive in and get started. But how do we know the idea is actually good? Learn some design thinking methods to help you ‘design the right thing’ instead of ‘designing the thing right’. We’ll explore some simple ways to make sure you are on the right path, and be confident that it is the right path.
User research: Interviews and beyond
There are many ways to learn about users. The technique we hear most about is interviews, but there are other ways. Join this fast-paced, highly interactive session to experience three other ways to learn about users (and yes, we'll talk about interviews as well).
Presenting design work: And getting great feedback
In this talk, you’ll learn how to present design work in a way that gets great (i.e. critical, not complimentary) feedback every time.
Presenting design work: And getting great feedback
As designers, we spend a large amount of time talking about our work - probably as much as doing the work itself. Sometimes our clients understand what we're talking about and know how to respond, but not always. Sometimes they seem to comment on things that aren't...
Facilitating design thinking workshops
In this half/full-day workshop, you will learn how to facilitate a design thinking workshop that achieves great outcomes and actively involves everyone in the room. It will cover: Forming concrete goals for the session Deciding on structure and methods Running the...
UX Australia podcast interview
Today Steve is joined by Donna Spencer to discuss the two books she is writing in 2020, and her upcoming UX Australia 2020 workshop, Facilitating Design Thinking Workshops.
Best of…workshop methods
(note - this is a work in progress - at the moment I'm just adding great things as I find them. At some point soon I'll be more deliberate about collecting great resources) Why workshops work Facilitating structures. Stephen Anderson Workshop warmups 50...
Planning design thinking workshops
In this talk Donna will cover what it takes to plan a great design thinking workshop – from goal setting, structuring and choosing activites. Then she’ll talk about what it takes to manage the room itself – getting people warmed up, making them feel safe, encouraging contribution and making group decisions.
Collecting feedback: Facilitating design thinking workshops
I'm writing a book called Facilitating design thinking workshops (to be published by Sense and Respond Press) and it's at the point where I'd love to get feedback. It's only little - about 10,000 words, and should only take a few hours to read. I'm looking for people...
Collecting feedback: Presenting design work
I'm writing a book called Presenting Design Work (to be published by A Book Apart) and it's at the point where I'd love to get feedback. It's only little - about 10,000 words, and should only take a few hours to read. I'm looking for people to read and give feedback...
Presenting design work
How to present design work to stakeholders and get great feedback you can act on.
Communicating design
Design is becoming fairly mainstream, a part of many projects, and frequently discussed in the business press. But still many people think it is all about making an interface look better. Why is this still happening? Donna believes that there are many reasons this...
What designers do
What do designers do? This talk examines the spectrum of design skills - from tactical visual design through to strategic design. It describes what kinds of problems we can solve, what we deliver and who other than designers has these skills.
De-jargonising Design
Words are amazing things. They pack big thoughts into small spaces and let us get ideas out of our head and into someone else’s head. Jargon is an even more amazing thing; it lets us communicate complex ideas with our peers. Instead of having to say that we’ll get...
UX, UI, CX, SD, PD: Does it matter?
Designers often complain that other people don't know what they do. Let's explore why this happens through the lenses of social identity theory, category theory and linguistics to help understand why it happens and what we can do about it.
From research to design
In this full or half-day, hands-on workshop you’ll learn how to move from a pile of incredibly detailed findings from research (of all kinds – user research, content analysis, business research) to an initial design. We’ll work right through a fun and realistic design...
Old Dog? Time to Learn some New Tricks
Do you remember when there was so much to learn you didn’t think you’d ever learn it all? The feeling of trying out a technique for the first time? Or how about the first time you presented an idea and people actually agreed with...
There’s no right answer
When we are working on a hard design problem (or even on a fairly easy one), we often realise there are many ways we could go – lots of options and lots of potential solutions. It can be frustrating to figure out which is the right direction to take, the right...
Design games for information architecture
Would you like your design team to collaborate better? Are you looking to gather more valuable insights from your focus groups and interviews? Design games are a fun, technology-neutral way of gathering design insights for your projects. In this presentation, I will...
Design Games for Gathering Customer Insights
Design games are a fun, technology-neutral way of gathering design insights for your projects. In this presentation, Donna (Maurer) Spencer, an expert information architect, will show you how to take advantage of design games in many situations
Designing for people
This half-day workshop teaches a set of fundamental principles that are useful for all types of design work – information architecture, interaction design, visual design and even industrial design
Interaction Design: Principles, process and practice
This workshop provides attendees with an understanding of user-centred design and improved interaction design skills via a combination of theory and engaging activities. Real world examples and practical activities are used to reinforce theory.