strategy

Design Games for Gathering Customer Insights

Sunday, October 14th, 2007

Would you like your design team to collaborate better? Are you looking to gather more valuable insights from your focus groups and interviews?

Design games are a fun, technology-neutral way of gathering design insights for your projects. In this presentation, Donna (Maurer) Spencer, an expert information architect, will show you how to take advantage of design games in many situations, with all types of people, including:

  • Design Your Ideal Page and Role Playing: Facilitates the brainstorming of design concepts and ideas
  • Divide-the Dollar: Prioritizes your site’s features
  • Modified Card Sorting: Helps you create content categories and terminology
View SlideShare presentation or Upload your own. (tags: design user-centred)

Designing websites that work

Tuesday, August 22nd, 2006

This short presentation examines some of the non-technical needs to make a website project work – the right information, the right skills and adequate time.

Presentation files

View SlideShare presentation or Upload your own. (tags: webdesign project management)

Deconstructing design: How did we get from there to here

Friday, March 5th, 2004

Description

There is a creative step that occurs between research activities and a draft design. During this step we combine what we have learned during research with our professional experience to create a new design (such as an information architecture or a page layout). For newer designers, this step is a mystery – a magical process in which research goes in and a design emerges. In attempting to break it down to make the process more approachable, it sometimes appears that particular activities (for example a card sort) lead directly to design outputs (an information architecture). In practice, this is not the case – a wide range of activities provide input for each element of the design.In this presentation, I will show a number of completed site designs that I have been involved in during the past year. For each, I will ‘deconstruct’ each design – pull it apart to show how various inputs (such as research, activities, politics, guidelines, previous experiences) informed the design. The presentation will highlight that each design element is informed by more than one input; and that each input contributes to more than one part of the design. It will also show how important it is to undertake a range of research activities and not rely on just one or two inputs.

Presentation files

Download Deconstructing Design (PPT)